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人均时长:180分钟/人

上手难度:8级

设置时长:多于20分钟

语言要求:较高

出版社:

GMT Games

8.9

排名 7

玩过并打分

我的短评

0 0

暂时没中文简介

Description from Designer:

Empire of the Sun (EOTS), uses a variant of my card driven system. The game has one map that covers the Pacific Theater of operations from India to Hawaii, and from the Aleutians to Australia. EOTS is the first card driven game to use hexes, which facilitates calculating movement and aircraft ranges. Each game turn covers 4 months (three turns per year) with a special December 41 (special two card) game turn, for a total of 12 game turns for the campaign.

The game is at the strategic level using naval units built around a capital ship class (e.g., CV Wasp, BB Washington, etc.), air units at the Air Force/ Air Flotilla/ Air Division level, and most ground units are Corps/ Armies although there are a host of specialized units at the division and below level. The game has 165 cards divided into an Allied and a Japanese deck.

The game uses a two tiered combat system with air-naval combat preceding ground combat. The system has players roll for combat efficiency, which is a strength multiplier from .5 to 2. This value multiplied by the unit strengths is the number of hits the enemy takes in combat, with some special conditions based on number of CVs present and the like.

As far as game play is concerned, China is abstracted using a track whereby the play of certain events and Chinese offensives puts pressure on the Allies to support this theater with resources or see it fall and hurt Allied morale. This is balanced against the fact that Japanese land replacements come from this theater, so the more they draw it down for conflict in other locations, the more likely China will survive.

Northern India and Burma are active theaters of operation where the majority of the continuous ground warfare in the game occurs. If the Japanese can successfully occupy Northern India, they can drive this nation and its Commonwealth units out of the war.

Australia can also be knocked out of the war, although it is hard to keep it out permanently.

Then of course there is the famous island campaigns with the US driving across the Pacific to knock Japan out of the war.

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出版信息
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其它信息
  • 卡牌尺寸:63 * 88 毫米( 165张 )
  • BGGID:11825
规则
玩家短评
白面精de大黏米
2021-03-31
3 1
期待国内哪家代理下,想玩这种太平洋全景地图,橙色计划先解解馋吧
            
卡缪不是维丹
2021-03-25
0 0
不说什么了 吹爆
            
叁拾壹
2021-03-15
2 0
经典,希望会有中文引进
            
Akaga
2021-03-11
3 0
浩瀚的大洋是赌场
自己一个人一边翻服部的《大东亚战争全史》一边精分推
扣一分给游戏时长、组局难度以及看完之后完全不想给别人讲规则的规则书
            
嗷呜豹
2020-12-29
1 0
单单是马克赫尔曼的大名就足够震慑。不过确实好玩,把六角格跟卡牌结合。值得尝试的太平洋佳作(比较重!外出携带让人疲惫)
            
咕咕钟季路
2020-12-17
1 0
算是勉强能接受的卡驱了
            
encorekimi
2020-11-14
0 0
买买买,买一套收藏绝对不亏,机制很赞!
            
炫拆
2020-10-31
5 0
好玩,比pog难但比pog更有策略,比pog消耗战和战壕战好多了,玩起来很爽,很有代入感,海陆空三军操控也很不错。日本前期军队精锐,踌躇满志,一个个神兵天降东南亚,但死了就不能重建了,后期在美国的舰艇下苟活,每一仗都是赌国运,利用美国自己的内部矛盾寻求和平;盟军用强大的国力拖垮日本,对国内民众宣传说好话,利用战场的胜利来维持国家机器的运转,并在不断的消耗中胜利。
            
沙罗超级棒..
2020-10-12
1 0
老马出品 必须精品
            
warbgstudy
2020-09-03
0 0
神作
            
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