首页>桌游>手机帝国

人均时长:30分钟/人

上手难度:6级

设置时长:5-10分钟

语言要求:较低

7.7

排名 408

玩过并打分

我的评测

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来自出版商的介绍:

如果说近十年最伟大的发明,智能电话一定是榜上有名。

这个游戏在Kickstarter上面红遍全球,玩家们需要扮演不同的电话商,于这场电话市场战争之中取得最高分数。过程中玩家可以为自家品牌发展不同的功能,各种配件和美工都充满著浓厚的智能电话主题。

这个主题既现实又新奇,实乃玩家应该留意的一款作品。

Description from Boardgamegeek:

In Smartphone Inc., you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies, develop your factory, build your worldwide office network, and outprice your competitors.

Smartphone Inc. is an economic simulation Eurogame. Over five rounds, players program their decisions about price, production, research, and expansion in order to earn more profits and become the most successful company in the world by earning more money than rivals. The game features a unique mechanism of planning, which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planing, pricing, production, development, research, expansion, selling, and profits.

In the planning phase, all players simultaneously make a decision for the next year by patching their two plan cards and all of their development tiles. This plan determines all of the other phases, as players will use planned actions in them.

During the pricing phase, players change their price, according their decision. A lower price helps to go earlier and sell more smartphones on the market, but higher price while risky help player to earn more money.

In production, all players simultaneously produce smartphones, based on their plan.

In development, players in turn order take the development tiles, which expands their plan possibilities in further rounds. All following phases will be played in turn order.

In research, players in turn order use their research points based on their decision to discover new technologies. Each technology has not only expanded players' ability to sell smartphones to the customers, but also give them special power. There are 6 different technologies in the game, with every one of them has two different powers to use.

In the expansion phase, players use expansion points from their plan to open offices in neighbor regions, which allow them to sell in that region and develop their network of offices to more regions in further turns.

In the sale phase, players sell produced phones in regions, where they have offices. But there is limited space in regions - if your price is to high, faster rivals can block you from selling. At the end of the phase all unsold smartphones are utilized.

In the profit phase, you get income for your smartphones. All sold phones get you as many dollars, as their price. Also the player who sold more phones in the region gets profits for controlling the accessory market. At the end of this phase all sold smartphones discarded from the map - and a new round begins.

After five rounds, the richest player wins.

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规则

2019-08-26

玩家评测
北冥
2021-07-25
3 0
规则极简,玩起来很舒服,决定定价很关键,5人确实比4人好玩,加了成就更好玩了
雪晴
2021-07-25
2 2
开过总共四五次了,其中有两次是推新,讲解起来流程很清晰,也有代入,所以理解上也没有障碍。配件每人一个小盒子,双层版图,很吸引新人。前面三四次玩都是走的低价路线,经过这次高价也赢了之后这游戏终于更加值得八分了。就是大家好评太多又好推新我快玩吐了😂😂下次再玩要试试困难模式。
FIF15
2021-07-14
1 0
美工不错。有一种重德的架势,但实际上有点毛。
BRGChen
2021-07-13
1 0
建议至少四人局,最好五人局。只有人多了才有互卡的互动性。特别是最后几轮,需要一些博弈和规划。还有各个企业平衡度还可以再加强一点。
半步多
2021-07-12
1 0
短平快 节奏紧凑 流程清晰 刷分巨爽
很不错的中策
第一阶段编程行动 需要将一轮的所有事情想好 后面挨着进行就好
地图有一点点大 三人几乎无对抗 四人勉强能两两牵制 五人局还没体验
总忘雨伞的逸林
2021-07-01
1 0
目前只开过三人局,感觉还不错。
科技才是第一生产力。
我是陈小土
2021-06-29
0 0
新颖机制,上手容易理解成本不高。开了开还想开,板件质量很好,双层版图我爱了
鸽子大王
2021-06-21
4 0
经济德
一共六轮,每轮若干流程
驱动形式很新颖,用两个行动图版来拼,漏出来的图标就是该轮你可以做的行动
每轮需要调价,生产手机,爬科技,建市场,在对应市场卖手机
是薄利多销,还是走高端市场取决于自己所规划的路线,同一地的市场所需的手机数量有限制,所以玩家间的竞争会特别激烈
有个4G的科技应该改为6G更贴切生活
很好的模拟了生产手机到卖手机的整个过程
和玩过的一个游戏:汽车传奇特别像 都很好玩
超级加被
2021-06-20
12 0
拼行动-调整售价-生产手机-拿取格外行动版-发展科技-扩大市场-卖出手机

比较好上手的轻策
流程一目了然
也比较能带入到手机的生产销售环节
ps:5g都出了
这个游戏科技最高才能到4g

缺点:人少不好玩,最好凑满5个人再开
DNAKdot
2021-07-11
5 0
只玩了一把单基础的三人局感觉这个游戏还是存在很多问题的 首先策略点不多 甚至我觉得只有第一阶段规划时存在策略点 然后还有就是有的选项过于鸡肋 例如升级板块 科技的优先级很高 基本套路变化不大 都是前期低价卖货搞科技 后期科技起来了高价倾销

优点是这个背景主题我还蛮喜欢 德式难得的现代背景 还有就是版图方面很清爽简洁 游戏流程简单明了玩起来很流畅 两个大板块拼接来执行行动编程还是比较新颖的

下次有机会试试5人局和困难模式 目前暂时给个7分平均分 5人局体验不错的话再来改评分

体验了五人局确实体验好很多 需要思考的地方多了很多 果然这种游戏还是得互相卡起来才考完
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