首页>桌游>时间守望

人均时长:80分钟/人

上手难度:5级

设置时长:5-10分钟

语言要求:较高

设计师:

Peggy Chassenet / Manuel Rozoy

7.6

排名 669

玩过并打分

我的短评

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来自出版商的介绍:

《时间守望》是一款全新的文字冒险游戏。玩家扮演时空管理局的成员,需要前往不同的时间点完成任务,揭开尘封的谜团。而每一次冒险,都有时间限制,一旦时间用完,就必须重新开始。但是每一次开始,都会发现不同的新内容,令你渐渐接近历史的真相。

在基础游戏中,收录了一场关于疯人院的神秘阴谋。在一间疯人院中,发生了多起病人失踪案,有人说是某位教授绑架病人做大脑实验,也有人说是某位护士想要用病人祭献给撒旦。真相究竟如何?快加入时间守望者的行列,这个世界需要英雄!

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...

In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

T.I.M.E Stories is a decksploring game in which each deck makes anything possible!

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玩家短评写短评
轮回
2021-01-23
1 0
一遍等结束的内容就疯狂给你强行喂屎,硬拉长游戏是,故事还行
Honokia
2021-01-20
0 0
虽然确实有部分扩展的一些地方不合理, 但是对于这个游戏,最大的建议还是, 不要跟任何没有耐心/较为急躁/玩游戏经常玩无敌版的人一起玩,防止破坏所有其他人的体验
elpsy
2021-01-20
0 0
只玩了第一个本,感觉剧情有些薄弱
卡洛Karlo
2021-01-20
1 0
这游戏要有代入感,还可以,应该算一个入门美式?反复穿越优化路线应该说是一把双刃剑,有些选择有可能纯粹是浪费时间,但是不探索你就永远不知道,说的不好听就是拖时间,说的好听点就是成功是失败他妈。对于一次性游戏我反正倒是无所谓,想想有几个桌游你是开过第二次的,不是砌墙就是二手,那些游戏还并不是一次性,而是选择太多你不会考虑开它,有优秀的游戏就不会选合格的游戏。游戏可以不重开,但你不能不体验
Artaaanis
2021-01-15
1 0
开了基础来评价一下。游戏性还可以,在玩了小黑屋大搜查推理事件簿等一系列一次性游戏后对这一点不怎么在意,但是:重复机制太一言难尽了。给朋友一开始就商量好无限时间,从头村到尾,主要是体验剧情。(因为知道重开一定会掀桌。游戏情节实际上逻辑性不强,没有很明确的目标,即使是通关了也不知道故事的来龙去脉,好在还算引人入胜,且掀牌机制挺有意思。总体来说性价比不算高,准备后面开两个扩再看看
炎炎牛
2021-01-13
0 0
就合作来说,有简化跑团的规则,but整体评价不高
提壶
2021-01-12
7 0
时间守望系列的评价一直褒贬不一,有人吐槽毫无逻辑、有人喷错误提示,这些确实是客观存在的问题,但我个人还是挺喜欢的。不能把它当做解密游戏,看成简易rpg好点,和熟识的朋友一起,经历不同的冒险,代入感特别棒~ 重启时该村就村吧,美式游戏,重要在体验(′ʘ⌄ʘ‵)
Nice.
2021-01-10
2 0
疯人院最后的迷题是真的真的真的真的 佛了 险些被劝退 不过其中有个迷题还不错。
吃盐狸
2021-01-09
1 0
玩这个游戏时刻觉得我脑子有问题。前期没什么大问题,跑图失败是我自己菜,但是后期解密,我想知道什么样的脑回路才能和作者完美对上,顺利推出密码。不过有一说一,图都画得很好看。
崩山院流火
2021-01-09
1 0
实话讲我玩的时候挺投入的,但通关后总感觉这游戏有点二,基础剧本我觉得差点意思。为美工加一分
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