首页>桌游>Wizard: Extrem Edition

人均时长:9分钟/人

上手难度:4级

设置时长:少于5分钟

语言要求:不需要

设计师:

Franz Vohwinkel / Ken Fisher

出版社:

AMIGO

7.6

排名 597

玩过并打分

我的短评

0 0

暂时没中文简介

Description from Boardgamegeek:

The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).

Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if a Wizard or Jester (or no card in the final round) is revealed, then the round has no trump. Players then state how many tricks they expect to win in the round.

The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.

After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.

After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.

A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.

Wizard: 20th Jubiläumsedition is a special edition of Wizard that includes six cards not present in the normal game, including a single dragon card that beats a Wizard, a four-colored 7-1/2 Juggler card, and a bomb card that negates the bids for the round, with players then scoring points based on the total number of tricks they take.

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玩家短评
淘汰肤浅
2021-05-07
1 0
对比原版稍逊一筹。主要是给玩家的反馈不够强烈。大家的差距不是很大。
设计的话,跟原版找了相反的方向,从预测墩数变为预测颜色。个人感觉机制还是可以,但是珠玉在前。没办法。
            
minakobrown
2021-05-06
3 0
自我预测➕吃墩的卡牌游戏,主要看扣分少,基本都会被别人卡死。

这个小游戏的精髓还是根据别人的竞猜和打牌,去卡别人的目标完成。别人要吃,我超将牌;别人不要,我偏给你吃。想起了一个up主的名字,玩桌游就是为了恶心人。哈哈

这个扩展就是放大自身优势,把恶心人这件事件进一步往前推进,一搞到底,光明正大就是要破坏。
            
Daria
2021-05-05
1 0
快乐的吃墩游戏,但是计分很灵性,是按照负得少来计算获胜,这就很有意思了。
            
甄郝仁
2021-05-05
1 0
好玩,有点像the crew的规则,但是是玩家对抗。
开头由先手玩家决定要不要当捣蛋鬼,然后其他人决定自己的吃牌数量。没吃够或者吃多了都有相应的扣分机制。
当场面上所有玩家预测的牌堆较少的时候,捣蛋鬼只要能做到不吃牌就可以获得很多分了。但是捣蛋鬼不能正分我们是村到了,下次再玩就纠村了。
            
Petershang
2021-04-30
2 0
最近玩过的出彩印象深刻的游戏全是吃墩游戏…捣蛋鬼这个角色虽然很强,但是也是个蛮有灵性的设计,好玩!
            
老-小梁
2021-04-18
2 0
预测自己能吃到不同花色几墩,捣蛋鬼机制使得和一般吃墩游戏比别有特色
            
有趣的灵魂
2021-04-17
5 0
觉得要比基础好玩!首先,不再像以前第一局只发一张牌,第二局发两张牌,比较繁琐;其二,用各种颜色TOKEN替代记录,增加了策略性,也便于计分;第三是捣蛋鬼的设置,增加了游戏的乐趣,基础感觉可以扔了!期待周年版,不过好像找不到!
            
马熙凡
2021-04-10
2 0
现在国内应该很难收到这个游戏了吧,我有幸蹭到朋友的光,玩上了几局。

玩过普通版,跟极限版做个对比:
1.普通版只需对墩数作出预测,极限版需要对每一种颜色墩数分别预测,增加了对颜色的规划能力。
2.普通版吃多吃少扣的分大致相同,极限版吃多了的话,扣的分更多,大胆预测未尝不是好事。
3.多了捣蛋鬼的存在,使到局面更难预测,另外捣蛋鬼-4分开始的设定门槛太低,建议村规一下加大初始扣分,否则无脑抢捣蛋鬼。
4.普通版每局随机一个主色,极限版固定蓝色主色,也没说什么不好,但我更喜欢随机的设定。

大体上玩法两个感觉都差不多,没试过吃墩的可以先试试神机妙算的普通版,那个相对容易上手一点。
(最后吐槽一下,德文版的做工其实也很一般嘛)
            
别动我的奶茶
2021-04-10
0 0
还阔以,但还是原版的最香
            
小德在哪里
2021-03-28
1 0
神机妙算 无需多言
            
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