首页>桌游>卡片战斗先导者

人均时长:15分钟/人

上手难度:6级

设置时长:少于5分钟

语言要求:较低

设计师:

未知

出版社:

武士道株式会社

6.5

排名 6681

玩过并打分

我的评测

0 0

暂时没中文简介

Description from Boardgamegeek:

ヴァンガード (Vanguard) is a Japanese trading card game published by Bushiroad. It was created in collaboration between Akira Itō (Yu-Gi-Oh! R), Satoshi Nakamura (Duel Masters), and Bushiroad president Takaaki Kidani. The game was also released in conjunction with a TV anime series, "カードファイト!! ヴァンガード" (Cardfight!! Vanguard).

In the game, players "ride" a unit as their Vanguard, which represents them on the board. They may also summon other units as Rear Guards to attack or support. The game is won by doing 6 points of damage to the opponent's Vanguard.

As players attack, if they are using their vanguard they can "drive check" whereby they check the top card of their deck for "triggers" which increase power and have other effects, and add these cards to their hand. Triggers can also be revealed when players take damage to their vanguard by performing a "damage check".

At the start of the game, each player places their grade 0 starting vanguard face down in the "vanguard circle" and then draws 5 cards. They may return any number of cards to the deck and re-draw to form their starting hand, but only once. It's a good tactic to return trigger cards from your first hand as these are better utilised when drawn from the deck as part of a "drive check" or "damage check".

Once the players are done setting up their initial hand they determine who goes first (often, rock-paper-scissors is used for this) and then each turn follows the same turn order:

1. Stand up (only at the start of the game, and both players perform this action simultaneously whereby they flip over their vanguard)
2. Stand and Draw
3. Ride
4. Call
5. Attack
6. Guard
7. Drive Check
8. Damage Check
9. (more attacks? Go back to 5)
10. Turn end - change to other player and go back to 2

It's worth noting that strategically, taking damage early in the game can be beneficial as you can use cards in the damage zone to "counter blast" (flip the cards over to activate special actions on certain units).

AWARDS & HONORS
2018 Origins Awards Best Collectible Game Nominee
2013 Origins Award Best Collectible Card Game Nominee

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玩家评测
张宬赫
2021-08-30
4 0
思路清晰,优缺分析~
优点:
1.卡牌质量业界中上等,卡图立绘非常顶
2.游戏机制较为简单,可以很快上手
3.由于规则设计方面原因,卡组强度相差不多的情况下,不会有一边倒的情况,基本上有来有回
缺点:
1.武士道策划问题太大,运营十年,卡牌三次重启,导致老卡价格血崩
2.卡牌价格高更新快,不保值,人称韭菜牌
3.玩法局限性比较大,自由度底
茶叶豆花
2021-05-07
3 0
牌垫好帅!花了一些时间总算记住了一套卡组的打法,说是先手优势…但是我们玩的全是后手赢得…感觉是赌狗游戏?赌的就是会不会判出判定卡,赌的就是手上有没有人格,赌的就是有效治。体验到了1人格进血区掀桌2人格全上手爽飞3第六血有效治重置抽卡是人格直接反杀4攻击判定出超,赌狗游戏没有放弃玩的就是心跳
Lich2943
2021-02-13
0 0
Guard! No guard!
冰黑色咖啡
2021-01-18
2 0
上大学的时候,玩过最基础版本的先导者,游戏设计简单有趣,每个势力都各有特色。
各个势力(叫作集团)的设定都很有趣,什么大自然、百群、永生蜜酒、雄伟深蓝、苍海军势、钢钉兄弟会、黑暗不法者、次元警察、异界来客、链环傀儡、齿轮编年史,名字中二而设定有趣。
设定加一分。
Philnix_M7
2020-12-28
4 0
本身基础机制没问题,卡图也不错。但以武士道这种弱智般的设计和平衡能力、究极般的环境重制操作,外加他只想恰烂钱的嘴脸。还是烧了吧。
Mad-Nug
2021-01-23
3 0
感谢集石能给我一个评价这个烂游戏的机会,武士道滚去做你的周边吧。无脑重制退环境,超级严重的数值溢出。给你一分是因为你卡图。烂游戏早点死吧!还整重做,烂货停了吧!
浮游橘子
2020-10-15
1 0
我很喜欢,满分十分,一分扣给卡牌废纸速度,一分扣给伊藤彰,一分扣给卡牌掉价速度
Air炮灰
2020-09-27
3 0
打斗的过程需要很多判定,我喜欢。要打脸还是打怪的选择设计的不错。判潮的感觉和ws很像,ws的等级系统感觉也比这个设计的好。画更好看,比ws的动画截图要好。
凝之天
2020-09-27
3 0
想说有点像弱化版的AV,但是毕竟VG是先出的,所以就是AV像强化版的VG
判定来判定去的像是武士道的特色,但是主要还是掉血判定,另外自回合爆攻到对面回合就萎了倒是有ws内味
得体siroi
2020-08-03
2 0
断断续续玩了三年,解放中二魂
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