首页>桌游>俄罗斯铁路

人均时长:40分钟/人

上手难度:7级

设置时长:5-10分钟

语言要求:适中

8.1

排名 159

玩过并打分

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In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.

The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition.

There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?

Game Summary
Each player has their own board, with space for factories, and 3 rail tracks (to 3 different cities). On each track, use a track token to mark the progression of your rails (different colored marker for each type or rail). Some interesting twists:
- The different track types must be built in a specific order (black, gray, brown, natural, white). Later tracks may never be advanced further on the track than the earlier tracks.
- On each track, as the track head advances, you cross several thresholds that provide awards: the ability to start a new color of track, victory points, bonus tiles, etc.
- Each track line can have one (two for the first rail) engine(s) associated with it; the size of the loco(s) determines how far down the track you actually score VP.

The central board has (almost) all the locations for placing workers. Each location requires 1-3 workers (of one player; played all together). Players, who start the game with 5 workers (or 6 workers, in 2-3 player games), will take turns using a location. These provide a variety of abilities, for example:
- advance 1 or more track heads by 1-3 spaces
- acquire an engine or factory; engines are allocated to rail lines, while factories (the reverse side of the tile) are placed on your factory line.
- earn 2 coins
- take 2 temporary workers
- jump ahead in turn order
- acquire an engineer, which has a unique power and becomes a worker-placement location only for you

Each round ends when all players have passed on placing/using workers. Then, score VP for each track and factory line. On each track line, only spaces as far down the track as the loco level will score. Each track type scores VP for every space from its track head back to where the next color of track starts. Track types built earlier (e.g. black) score less/space than later tracks (e.g., white). On each factory line the position of the purple industry marker(s) show how many VP are scored.

After 7 rounds (or 6 rounds, in 2-3 player games), the game ends; most VP wins!

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出版信息
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其它信息
  • 卡牌尺寸:44 * 68 毫米( 28张 )
  • BGGID:144733
规则
玩家短评
夏娜酱的菠萝包
2021-04-14
1 2
经典4路线选2工放德式,代入感的话很一般,我本人一不懂俄罗斯二不懂铁路,玩起来就是个顺着动的德式罢了 再说游戏性,比较单调,就是4种路线,先发展一个中期再选一个,这种老游戏很纯粹,即使加了扩也不过是多几条路线选择,我感觉游戏不会有本质的区别,并且和其他工放一样非常的卡,同样是传统工放我更喜欢洛伦佐,毕竟那游戏还有点combo和爽感,这游戏比较机械没有什么爽点,按部就班,并且计分也很麻烦,走紫色工业化还好算,一旦走铁路建造流,那小分细的,光算分墨迹半天甚至得用计算器,属实麻烦 适用人群的话是一些很喜欢老游戏的中重策德棍,不过说实话重度也不高,太干瘪了
lightK
2021-04-01
2 0
非常有趣的工放游戏,卡牌变化较少是唯一的缺陷。两人局工业较优,多人局基辅+西伯利亚刷分则更为强力。火车头/工厂的设计算是最大的亮点了。
梁志
2021-03-28
0 0
零随机,套路深,不喜
地城root
2021-03-22
13 7
我的第三个满分游戏出现了(可以算是我个人爽游天花板)!开局每人的火车头忘记拿了,约等于少了半轮,但玩完感觉还是真的爽(套了一位小哥一圈),要是开头有的话感觉最后一轮跑200分不是梦那种,火车可劲开,刷起来真爽,我的工厂流一回合拉满直接起飞,运作起来真的是神清气爽,玩德好久没这么爽过了(玩的都是国家那种得分少分差小的),一下跑起来真的太爽了简直,最简单的工放,细节也不算特别多,体验非常丝滑,爱了爱了~
不带脑子不许动
2021-04-10
2 0
暂时只玩过2次3人局,推新的话2h内,熟手1h一局,引擎构筑游戏比拼的都是细节,工位很多但其实也很紧,长线规划的同时一定要多看看别人要啥,评论都说基础不耐玩,其实比想象的耐玩很多了,想搞出最优解还是不那么容易的,局时短规则简单策略深,真的爱,下次开德铁!!!
Haoqi
2021-03-14
2 0
毛铁
純潔
2021-03-01
0 0
真的不错!
明敏拜拜
2021-02-24
0 0
还不错,战术挺多,当然德国铁路扩更好玩
月大人
2021-02-23
2 1
经典工放类火车游戏,刷分很爽。新版也马上出了,希望有代理。
LittleBuster
2021-02-14
0 0
工放,行动选择,推进铁轨或者工业化轨。玩起来只有一个字,卡,先手优势过于明显,后置位推铁轨异常艰难,退而求其次去推工业化轨,最后发现收益实在不够看。这就使后置位玩家的体验大大折扣,只能被迫多花工人或者改变自己的节奏去挑前置位挑剩下的,很丧。
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