首页>桌游>文艺复兴王子

人均时长:40分钟/人

上手难度:7级

设置时长:5-10分钟

语言要求:适中

设计师:

马丁华莱士

7.1

排名 2094

玩过并打分

我的评测

0 0

暂时没中文简介

Description from Boardgamegeek:

Princes of the Renaissance is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game.

A city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles.

No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.

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迅哥儿
2021-08-01
4 0
香蕉发布代理计划(时间未知),马丁老师的老游戏了,结合了拍卖和区控机制。等后续消息吧,关注度一般
沽畔隐士爱吃鱼
2021-07-31
2 7
噗噗噗
邝埜
2021-07-10
1 0
你以为的城邦竞争:拍卖获得城邦资源,通过滚雪球和资源置换,吸引艺术家和教皇的青睐,扩大影响力。
实际上的城邦竞争:大家族手里个个有佣兵团,左手挑动两城邦开战右手直接派兵,一边打击对手一边扩大影响力,吃了原告吃被告,还有两个家族的核心竞争力就是阴谋诡计。
表面上第一个时代属于波提切利,实际上第一个时代大家都在打击威尼斯;表面上第二个时代属于达芬奇,实际上第二个时代大家都在买大炮和骑兵;表面上第三个时代属于米开朗基罗,实际上第三个时代大家都在关心查理八世的法兰西大军被本地人带到了哪里。
-阿杰-
2021-01-01
0 0
不论做什么都是竞拍,打仗的战斗力都和竞拍的金额挂钩,脑洞真大
花开未果
2020-11-11
4 0
意大利战火连天,五个主要城市都需要你的帮助~
可以通过花钱购买城市物资来获得城市卡牌,可以发起战争来提升自己支持的城市威望,降低另一个城市的威望,城市人会把等值的金钱给你作为奖励~
可以花影响力或者金钱竞标特殊技能卡,给城市派专家,给自己加buff等~
每个人只能支持三种城市,拿六个城市片,最后城市按照威望排名,对应分数~
战争中能够连续获胜会有加成~还有其他乱七八糟的小分。
整体算还不错的竞拍游戏,城市排名靠前时,竞拍的底价就会高~可以通过战争来调节城市威望~
总共三十年时间,一个十年打仗次数有限,竞拍完事件卡就到下一个十年~
Haoqi
2020-11-11
1 0
玩的三人局,合格的拍卖游戏,有钱和声望两种维度,但声望比钱价值更高,打仗是性价比最高的,就是得投骰子这点比较毛,前期打仗太看骰运,另外先手优势极大
有趣的灵魂
2020-08-26
1 0
怎么说呢?这个游戏我有,只开了一把,但觉得时间好长啊,也没有体会到乐趣,可能真如其他人所说的,就需要慢慢品开几次才能玩出感觉
Hobby_Mind
2020-02-11
3 0
四选一的行动,细节不多,板块上英文也很简单,说明书没有一个实例一个配图,满满都是字,这要差评。一个拍卖机制让游戏性升华,点睛之笔啊,马丁神作。在文艺复兴时代里扮演历史上权倾一时的不同家族,充满代入感的体验,游戏异常的平衡,非常非常好的五人游戏。
superwandf
2019-08-14
0 0
硬核拍卖游戏,容错率很低,这游戏需要数把之后 才能感受到拍卖的玩法,对出价的把控需要非常精准
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