首页>桌游>神秘大地

人均时长:40分钟/人

上手难度:8级

设置时长:10-20分钟

语言要求:不需要

8.5

排名 48

玩过并打分

我的短评

0 0

在《神秘大地》中,你代表在这片大陆上建造城市的其中一个派系。你必须把地形转变成适合你的派系居住。每个人都知道美人鱼不可能生活在山脉中,矮人族也真心不喜欢沙漠。

在你建造的过程中,你的派系将会改善提升建筑物。你的建筑物越大,在游戏中获得的奖励也就越好。一定要谨防其他派系过来改变你建筑物周围的地形。

Description from Boardgamegeek:

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:

Desert (Fakirs, Nomads)
Plains (Halflings, Cultists)
Swamp (Alchemists, Darklings)
Lake (Mermaids, Swarmlings)
Forest (Witches, Auren)
Mountain (Dwarves, Engineers)
Wasteland (Giants, Chaos Magicians)

Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

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玩家短评
无言kk
2021-04-08
3 0
没玩透,虽然思考点很多,但是玩完不累,后面会多开,再写心得
Ash
2021-04-07
2 0
评出的第一款满分游戏。游戏元素很多,工人放置,版图控制,引擎构筑等的刷分游戏。游戏set结束后,完全没有随机性,精德玩家狂喜,不同的职业有不同的特色和发现路线,还有多张版图重开度和可竞技度很强。总之,这款游戏一定能称得上是桌游届的war3。
计划怪本怪
2021-04-06
2 0
路线很丰富 变换地形很有意思
拉面丸
2021-04-05
0 0
满分,不解释
憂一乗
2021-04-02
0 0
在线上+线下开了百余把,大部分种族打出固定套路的现在,还是能体会到锄大地的乐趣,锄大地真的太强了
卡特
2021-04-02
0 0
补个标记。
许世杰
2021-03-27
0 0
玩了已经10局超级喜欢,没有随机的德式,等加入船扩
大法师
2021-03-26
3 0
终于玩上这个,听完规则感觉不繁琐,有点常规德式的感觉。打了会发现很吃熟练度,种族决定了套路,人少打影响不大,人多看着挺卡的,像在下棋,并不能感受到这个游戏特色,或者相比各种同类好玩的地方,中规中矩,挺干的(也许放在当时不错)。总体来说这一局面基的时间可以玩更多互动的游戏,可能更适合玩电子版。
愚者森森
2021-03-24
2 0
真不戳!
战斗牧四
2021-03-24
1 0
不好玩啊。一顿计算互相爆卡。垂头丧气,没啥成就感
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