首页>桌游>镰刀战争

人均时长:30分钟/人

上手难度:7级

设置时长:10-20分钟

语言要求:适中

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排名 235

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《镰刀战争》的故事背景设定在1920东欧大陆的架空历史中。包含了区域控制、工人放置、可变玩家能力等机制,但总体流程并不复杂。游戏由Jamey Stegmaier设计,于2015年10月在Kickstarter上发起众筹并大获成功,游戏是一款4X桌游(探索、扩张、开发、征服),支持1-5人(加入扩展后可以最多7人进行游戏),故事情节为五大势力围绕着无主之地和其上的神秘工厂展开的争夺竞争。

在《镰刀战争》中,每位对局者代表着一个势力领袖,试图将他/她的势力打造成东欧地区最富有且最强大的势力。对局者们通过探索并征服领土、征募新兵、搜集资源和工人、建造设施并且部署可怖的机甲来达成自己的目标。

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

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  • 卡牌尺寸:70 * 110 毫米( 50张 )
  • BGGID:169786
玩家评测
李哩狸
2021-09-25
0 0
比想象中好玩,最大的问题是down time的确很久,太膀胱了。
乔治乔治君
2021-09-24
3 0
很不错的区控游戏,就是只玩了一把,不知道有没有村,之前就说想找机会再开一把的,三个人玩已经明显感觉到前期发展好的压迫感,可能因为人数不多没办法得到很好的制衡。二打一的局面感觉稀松平常
宝藏狼王
2021-09-23
0 0
只玩了一次 希望有机会再来
怪化猫猫
2021-09-20
1 0
优点:美术优秀,玩起来没什么downtime。
缺点:看似国家跟行动版有n种搭配,但是玩起来都区别不大,战斗平淡似水。唯一强势就是苏联,yyds!
皮杰121
2021-09-18
1 0
先留个分,打开了游戏还没开,到时候再来改评价。听说是种地游戏,要试试看才知道。
ld陈
2021-09-15
1 0
作为4X游戏,征服仅作为胜利的计数条件存在,获胜两次后马上化身和平主义者,存在感偏低。
火爆的羊皮
2021-09-13
1 0
配件挺屌的,做任务定胜负,只喜欢互车的同学绕道吧
火烈鸟
2021-09-11
0 0
被模型和画风吸引,游戏不喜欢容易偷鸡
海瑞大夫
2021-09-10
2 0
神作
R1ckySN
2021-09-10
1 0
既不是专美,也不是专德的我就觉得这游戏很好玩啊!!!!封面就超吸睛,蒸汽机甲混搭乡野气息!很早就知道规则,所以就带着对规则的认同去尝试种田,反而出乎意料的好玩。而且回合很快,没什么downtime,就很舒服!
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