首页>桌游>火星之上

人均时长:50分钟/人

上手难度:9级

设置时长:10-20分钟

语言要求:较低

设计师:

Vital Lacerda / Ian O'Toole

8.2

排名 105

玩过并打分

我的短评

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Description from Boardgamegeek:

In 2025, the first settlers arrived on Mars! The first small colonies developed and now, 10 years later, a group of very powerful space exploration companies are establishing a major colony ruled by a terrestrial organization, the OMDE (Organization for Mars Development and Exploration).

As an astronaut from a private space exploration company, you want to be a pioneer in developing the biggest, most advanced colony on Mars, achieving the OMDE goals as well as your company’s hidden agenda.

By bringing in and managing settlers, you’ll be able to explore, mine, build, power, and upgrade buildings.

You will lead the construction and assembly of farm domes, water compounds, and power generators.

Trade or buy in markets both locally and on Earth.

And in the end, become a self-sufficient colony independent of any terrestrial organization.

Do you dare to take part in mankind’s next biggest conquest?

Grab a piece of it for yourself!

The game starts with a small colony and a few buildings already built: the O₂ factory, shelters, a generator, a farm, and a water compound.

The game is played in turns using different phases:

1. Players decide which OMDE goals will be part of the game, how the new settlers from earth will be distributed through the different colonies, and which community buildings and materials Earth needs to authorize and provide.

2. Players negotiate with each other over a limited set of actions they can take in their turn and the raw materials sent from Earth.

3. In turn order, players take their actions, but they need to plan carefully; builds consume power and a second building may not be placed before a generator is upgraded.

4. Last, all the Colony parameters are adjusted.
Actions may be: to build/upgrade buildings, rovers or ships; to produce; to trade; to explore; and to research.

Actions take the form of cards to upgrade buildings, tokens, tiles or adjust the placement of a cube.

All actions have an energy cost, so upgrading the generators and the existing power grid is very important. At the same time, most of the buildings need Ore to be built, plus energy, people, and O₂ to run. Settlers need food, water, and shelter to be able to survive.

Food, water, and O₂ needs to be stored. If you can’t store enough resources, the population will not grow.

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  • 卡牌尺寸:63.5 * 88 毫米( 24张 )
  • BGGID:184267
规则
玩家短评
十廿卅卌
2021-05-05
3 0
好复杂 怎么设计出来的游戏 整盘玩完才明白一点怎么玩 再玩几把改分
            
kraken
2021-05-01
1 0
复杂的工放,开局多方的权衡。扣一分是因为实在太复杂所以容易村啊
            
龙神之子
2021-04-30
1 0
不同流派平衡性很好,而且带入性很强,就是被盒饭卡了10分的蓝图,盒饭!坏!盒饭!坏!
            
端木鹤
2021-04-27
0 0
还可以的游戏,我本人不喜欢跑分的游戏,但是代入背景还可以啊,唯一一点就是房子不能多盖就很烦,人口全满但是没别人分高很难受啊
            
盒饭不会咕周常
2021-04-25
5 0
这学期新玩到的游戏中第一个想打满分的游戏。如果多尝试几把后还能有第一把一样的惊艳感的话,可能这就会是我第四个满分游戏了hhh
游戏本身很有复杂哥内味儿,combo感非常强,得分点虽然散但是总体上还是能提炼出几个核心刷分方向,杂而不乱。穿梭机的设置很有特点,很考验玩家的长线能力,就是由于机制原因游戏节奏不太好把控。
缺点不是没有,有些细节确实感觉有点冗余,像是为了代入感而非机制服务,不过总体上无伤大雅。
            
炫拆
2021-04-25
2 1
总的来说,有复杂哥游戏很大的痕迹在
两个工放区域之间不断穿梭是亮点
游戏的分点还是很多很不明确
开一局太累了,再开几局试试看
个人觉得比看板好
            
Sess
2021-04-08
1 0
卡的不行,第一次对复杂哥的游戏感到绝望
            
andy.
2021-04-05
1 0
除了设置麻烦,细节贼多以外。没啥毛病,第一把玩的有点懵,让我更加期待下一把。
            
Blairli
2021-03-24
4 0
没玩太懂,但美术很棒
            
平平平
2021-03-22
7 0
太硬核了,脑子要炸了
            
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