首页>桌游>龙与地下城(第五版)

人均时长:60分钟/人

上手难度:6级

设置时长:多于20分钟

语言要求:必须

设计师:

Mike Mearls / Jeremy Crawford

出版社:

威世智

9.3

排名 1

玩过并打分

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Description from Wikipedia:

In January 2012, Wizards of the Coast announced that a new edition of the game, at the time referred to as D&D Next, was under development. In direct contrast to the previous editions of the game, D&D Next was developed partly via a public open playtest. An early build of the new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. Public playtesting began on May 24, 2012, with the final playtest packet released on September 20, 2013.

The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. The Starter Set was released on July 15, featuring a set of pre-generated characters, a set of instructions for basic play, and the adventure module Lost Mine of Phandelver. The Player's Handbook was released on August 19, 2014. The fifth edition Monster Manual was released on September 30, 2014. The Dungeon Master's Guide was released on December 9, 2014. The edition returns to having only three core rule books, with the Player’s Handbook containing most major races and classes.

Mechanically, 5th edition draws heavily on prior editions, while introducing some new mechanics intended to simplify and streamline play. Actions are now more dependent on checks made with the six core abilities with skills taking a more supportive role.

Skills, weapons, items, saving throws and other things that characters are trained in now all use a single proficiency bonus that increases as character level increases. Multiple defense values have been removed, returning to a single defense value of armor class and using more traditional saving throws. Saving throws are reworked to be situational checks based on the six core abilities instead of generic d20 rolls. Feats are now optional features that can be taken instead of ability score increases and are reworked to be occasional major upgrades instead of frequent minor upgrades.

The "advantage/disadvantage" mechanic was introduced, streamlining conditional and situational modifiers to a simpler mechanic: rolling two d20s for a situation and taking the higher of the two for "advantage" and the lower of the two for "disadvantage" and canceling each other out when both apply.

The power system of 4th edition was replaced with more traditional class features that are gained as characters level. Each spell-casting class uses a unique system to cast their spells, with wizards and clerics using a slightly modified version of the spell preparation system of previous editions. Healing Surges are replaced by Hit Dice, requiring a character to roll a hit die during a short rest instead of healing a flat rate of hit points.

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玩家短评
流口水大学
2021-05-06
0 0
这还用评价?干死dm就对了
            
空岛鱼头怪
2021-05-05
2 1
从此我比大多数人多了一个世界!不!是N个位面!
            
泰温
2021-05-05
2 0
跟万智牌一样,无需多言
            
Mr-Giraffe
2021-05-05
0 0
入门太难了,希望有懂的一起玩
            
迈尔斯
2021-05-04
6 0
牛 真的牛
            
大师球
2021-04-29
2 0
永远的神!
            
哎呦粽子君
2021-04-29
4 1
一生最爱
            
炎之炮灰
2021-04-28
1 0
对于棋子的涂装我没有啥好说的了,跑团的始祖。绝对的满分。威世智还是牛逼
            
半年奇迹
2021-04-25
2 0
据说玩桌游最后的三大归宿是:跑团,战棋,万智牌。但是我是在入桌游坑之前就开始跑团了,创造或吊诡或恢宏的世界,设置或困难或新奇的任务,谱写或宏大或朴实的故事,拉上三五好友,用上几个晚上,到龙与地下城的世界里去游历吧!
            
FBICaesar
2021-04-19
3 0
我在老师眼中,我是一个听话的好学生;我在朋友眼中,是那个常缺小黄人;我在游戏里面,是那个拖后腿的FBICaesar;但是,谁又知道,我在费伦大陆是一个大步奔行的木精灵游侠;在艾伯伦,我是一个高傲的吸血鬼;在剑湾,我是一个儒雅随和的山地矮人先祖护卫......又有谁知道,我走过矿坑,追捕了克伦可,摧毁了斯特拉德的阴谋,从无尽深渊中死里逃生.......啊啊啊!我爱dnd!我爱这充满无限可能的奇妙世界!希望剑与魔法,能伴随我的一生~
            
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