首页>桌游>龙与地下城(第五版)

人均时长:60分钟/人

上手难度:6级

设置时长:多于20分钟

语言要求:必须

设计师:

Mike Mearls / Jeremy Crawford

出版商:

威世智

9.3

排名 1

玩过并打分

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Description from Wikipedia:

In January 2012, Wizards of the Coast announced that a new edition of the game, at the time referred to as D&D Next, was under development. In direct contrast to the previous editions of the game, D&D Next was developed partly via a public open playtest. An early build of the new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. Public playtesting began on May 24, 2012, with the final playtest packet released on September 20, 2013.

The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. The Starter Set was released on July 15, featuring a set of pre-generated characters, a set of instructions for basic play, and the adventure module Lost Mine of Phandelver. The Player's Handbook was released on August 19, 2014. The fifth edition Monster Manual was released on September 30, 2014. The Dungeon Master's Guide was released on December 9, 2014. The edition returns to having only three core rule books, with the Player’s Handbook containing most major races and classes.

Mechanically, 5th edition draws heavily on prior editions, while introducing some new mechanics intended to simplify and streamline play. Actions are now more dependent on checks made with the six core abilities with skills taking a more supportive role.

Skills, weapons, items, saving throws and other things that characters are trained in now all use a single proficiency bonus that increases as character level increases. Multiple defense values have been removed, returning to a single defense value of armor class and using more traditional saving throws. Saving throws are reworked to be situational checks based on the six core abilities instead of generic d20 rolls. Feats are now optional features that can be taken instead of ability score increases and are reworked to be occasional major upgrades instead of frequent minor upgrades.

The "advantage/disadvantage" mechanic was introduced, streamlining conditional and situational modifiers to a simpler mechanic: rolling two d20s for a situation and taking the higher of the two for "advantage" and the lower of the two for "disadvantage" and canceling each other out when both apply.

The power system of 4th edition was replaced with more traditional class features that are gained as characters level. Each spell-casting class uses a unique system to cast their spells, with wizards and clerics using a slightly modified version of the spell preparation system of previous editions. Healing Surges are replaced by Hit Dice, requiring a character to roll a hit die during a short rest instead of healing a flat rate of hit points.

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玩家短评写短评
A酱
2020-09-24
2 0
规则简洁,最适合推新的dnd。虽然据说因为各种版权利益纠纷,国内很难代理了,但是依然火爆,随着各种与万智牌的联动也有较大概率可以破圈。希望早日能玩到官方正式汉化版。
鱼小虾
2020-09-20
2 0
一部称得上优秀的新世代规则。 当然,网游化4版那毁誉参半的口碑也帮了它一把。
Sans咕噜
2020-09-20
0 0
无敌,好玩
Akaya-susu
2020-09-20
1 0
有点怀念当年跑团的日子啦,dnd赛高(*≧▽≦)ノシ))
Leah
2020-09-19
0 0
不说了!DND就是坠棒的!
奥斯曼迪亚斯
2020-09-14
1 0
跑团可比剧本杀高到不知道哪里去了
浣熊西木
2020-09-09
14 0
这一版本无疑是D&D系列至精至简的集大成者,如果你喜欢奇幻世界的跑团,那我强烈推荐这一版本,精简了很多过往版本冗余复杂的规则细节,唯一的小遗憾是扩展出的太慢
pengpeng
2020-09-08
10 2
emmmmmm作为车卡废物的我竟然也跑了很多5e团,不容易啊,心疼我的kp们
ddsmoker
2020-09-06
1 0
dnd永远滴神。5e的简化程度上手难度简直是推新福音。流畅性也没的说。核心内容几乎没什么难点。有幸当了一次dm,虽然有地方村了,但是神奇的是核心规则很难出错,只有部分无关紧要的小细节可能会村,但是不会太大影响游戏的走向。让这游流畅性达到非常高程度。市面上模组也非常多。小到2小时短团,大到连续几个月的史诗长团。选择也是非常多样化。
E陈宇帆
2020-08-28
1 0
三版和五版各有特点,个人更加喜欢三版,但是五版的一些设定确实弥补了很多三版的弊病,但是也减少了一些可操作性,所以合理权衡,不过五版确实更加好推新
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