首页>桌游>蚂蚁王国

人均时长:30分钟/人

上手难度:5级

设置时长:5-10分钟

语言要求:不需要

设计师:

Yoann Levet

7.6

排名 619

玩过并打分

我的短评

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暂时没中文简介

In Myrmes, originally shown under the name ANTerpryse, players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest "crops" like stone, earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt, all in a quest to score points and prove that they belong at the top of the heap, er, anthill. After three seasons of scrabbling and foraging, each ant colony faces a harsh winter that will test its colonial strength.

In game terms, each player has an individual game board to track what's going on inside his colony – that is, whether the nurses are tending to larvae or doing other things, where the larvae are in their growth process, what resources the colony has, which actions are available to workers when they leave the colony, and so on. The shared game board shows the landscape outside the exit tunnel that all colonies share; after exiting this tunnel, workers ants can move over the terrain to place pheromones (which gives them access to resource cubes), clean up empty pheromones (to make space), hunt prey (by discarding soldiers) or place special tiles (but only if they've developed the ant colony).

The game lasts three years, and at the start of each year three season dice are rolled to determine the event for each season: extra larvae or soldiers, more VPs for actions, and so on. Within each season, players can spend larvae to adjust the event for themselves on their personal player board. (Put the kids to work!) After adjusting the event, player allocate nurses to birth larvae, worker or soldier ants or to use them for other actions. The worker ants then do their thing, working within the colony itself (although only one colony level is open initially) or traveling to the outside world to hunt prey (ladybugs, termites, spiders), lay down pheromones (which later lets them claim resources on these spaces), place special tiles (like an aphid farm or sub-colony), or clear out pheromones left by ants from any colony. After harvesting, nurses who didn't tend to births then take additional actions, such as opening a new tunnel that only your colony can use, clearing a new level within your colony, or meeting one of the six objectives (capture a certain number of prey, build special tiles, and so on) laid out at the start of the game.

After three seasons, players must pay food to get their colony through winter, losing points if they can't. Whoever has the most points after three years wins. All hail our new ant overlords!

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玩家短评
Rakkaus金多多
2021-03-30
5 0
初玩,感觉是很干的游戏…… 流程对我来说不是特别顺,有点绕来绕去的感觉,路线感觉还是挺丰富的,不过经常不知道干什么,因为没有随机元素的关系,是个重视一开始就规划好一整轮行动的精算游戏,不适合不喜欢这类游戏的玩家(比如我)。玩家之间只在版图上有互动,所以前期基本上还是自己的规划问题。 游戏也比较小众不好入手,美工比较一般吧,有小蚂蚁模型,其他配件就也挺普通的。
有趣的灵魂
2021-02-27
4 0
模拟蚂蚁王国的游戏,题材上比较新颖,强食物生蚂蚁,美工也不错,值得一玩!
拉瑞安
2021-02-28
27 0
三人局 游戏的背景是少见的蚂蚁生态,工蚁兵蚁等共同构建的一个生态圈,最后生态圈建立的好分高的赢。游戏的主要机制是在自己区域执行的工放区域和在公共区域做的简单的板块拼接共同组成的。前者互不干扰,后者有一定的互动性。 游戏的整体工放机制是做同一种事情越多奖励越高,所以工人数量,也就是生产蚁的个数非常关键,前几个回合感觉都规划一下尽可能多的产工人,然后开始正常发展。中后期除了成就的高分数外,如果版图已经很紧张了没有发展空间了。那么大量的兵蚁配合一个工蚁和走六步,通过杀虫或者清理对手的板块来获得更多的分数
梦境桌游的89
2020-12-18
8 0
当年一不小心二手出掉的游戏之一。现在回忆起来感觉挺好玩的,就背景老婆不喜欢。。。
诺兰
2020-12-11
0 0
题材很好,互动性还行,线路比较单一,重开性较低
刘忻沂
2020-11-29
5 0
很不错的德策,机制非常过硬,开始会自己卡自己,后面顺了之后就好很多,不过感觉是被主题和美工给耽误了。
Machine_Wang
2020-11-29
2 1
体验型桌游,较真实还原蚂蚁忙碌短暂的一生
habu
2020-11-22
2 0
首次尝试,没有自己的思路所以就抄了老手的作业,但是意外的结果还不坏,不成熟的理解是早期要尽可能多的去抢地盘然后在全出来的地方里造特殊板块,得分手段的稀少以及进程的仓促是我觉得达不到8分的原因。
lotesse
2020-10-12
3 0
不是很喜欢神秘大地,觉得它是缝合怪的原因一部分就在于这个游戏吧… 喜欢这样的题材,如果有一下午观察蚂蚁四处觅食的童年经历的话就更不能错过了。 需要指出的是,最矮的玩家是起始这个设定,令人无语的程度可能就仅次于最谦让的玩家是起始玩家那款游戏了吧。
纪曼曼
2020-10-01
7 2
8.5吧 蚂蚁这么可爱!怎么会有人觉得它恶心?难道小时候没有看过蚂蚁搬家吗???游戏的季节效果一开始就知道了 所以还是需要长线规划一下
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