首页>桌游>埃及人

人均时长:30分钟/人

上手难度:6级

设置时长:10-20分钟

语言要求:适中

7.7

排名 525

玩过并打分

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The players are builders in Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple, and the Pyramid).

The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages.

In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that "pawns" are placed, since "workers" are one of the resources of the game, like grain and stones).

When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board).

After that, stones are received from the owned quarries and used to build the monuments (if the right to do was reserved earlier) along with the workers.

When the game ends, the points scored during the game (mainly building the monuments) are added to the bonuses obtained fulfilling certain conditions on the Sphinx cards. Whoever has the highest total is the winner.

Online Play
Yucata (turn-based)

AWARDS & HONORS
2011 Hra roku Nominee
2011 Games Magazine Best New Advanced Strategy Game Winner
2010 JoTa Best Family Board Game Nominee
2010 International Gamers Awards - General Strategy; Multi-player Nominee

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出版信息
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其它信息
  • 卡牌尺寸:45 * 68 毫米( 173张 )
  • BGGID:58421
规则

2019-05-10

玩家短评
FuYunbigperson
2021-01-17
2 0
第一把还不错,但感觉变化不多。
Machine_Wang
2021-01-17
1 0
基础过于单调
荆棘谷
2021-01-03
0 0
一般
德式赛高
2020-11-25
1 0
埃及人好游戏,意大利设计团不解释,喜欢老版的美术
Zeto
2020-08-10
0 0
值得收藏的老版本
FreeStyleMan
2020-05-22
2 0
对于一款老游戏来说,已经做的很好了。没有太大的亮点,但是值得再开,
Lieber
2020-01-08
4 0
非常流畅的工放游戏,玩家需要在兼顾卡位的同时,协调工人、石头和小麦的发展。资源和分数的转换很清晰。
毛毛1
2019-07-08
0 0
是我十分认可的机制。
果子皮先生
2019-06-08
0 0
很不错,美工有点老,不能走回头路,可以塞人,总有多张卡需要取舍,落后了可以先手拿卡是一点补偿机制。
查米
2019-04-05
1 0
不错的中策游戏,从上游向下游走做行动,不能回头,要抢好卡好位置就要错过一些东西。不知道天堂美酒是不是借鉴了埃及人这个机制。 卡的强弱有分别 印象中初始玩家优势还是蛮大的 然后每个点顺位很重要 船挤来挤去的very丧
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